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_l — Property, class org.flixel.system.FlxQuadTree
L — Property, class org.flixel.system.input.Keyboard
label — Property, class org.flixel.FlxButton
The text that appears on the button.
labelOffset — Property, class org.flixel.FlxButton
Controls the offset (from top left) of the text from the button.
last — Property, class org.flixel.FlxObject
last() — method, class org.flixel.system.FlxMonitor
Retrieves the last value added to the monitor.
_last — Property, class org.flixel.system.FlxMonitor
Just stores the last number we added.
_last — Property, class org.flixel.system.input.Mouse
Helper variable for tracking whether the mouse was just pressed or just released.
_lastTime — Property, class org.flixel.system.debug.Perf
_lastWheel — Property, class org.flixel.system.input.Mouse
_lastX — Property, class org.flixel.system.input.Mouse
Helper variables for recording purposes.
_lastY — Property, class org.flixel.system.input.Mouse
_layout — Property, class org.flixel.system.FlxDebugger
LBRACKET — Property, class org.flixel.system.input.Keyboard
left — Property, class org.flixel.FlxRect
The X coordinate of the left side of the rectangle.
LEFT — Constant Static Property, class org.flixel.FlxObject
LEFT — Property, class org.flixel.system.input.Keyboard
length — Property, class org.flixel.FlxGroup
level — Static Property, class org.flixel.FlxG
levels — Static Property, class org.flixel.FlxG
FlxG.levels and FlxG.scores are generic global variables that can be used for various cross-state stuff.
LIBRARY_MAJOR_VERSION — Static Property, class org.flixel.FlxG
Assign a major version to your library.
LIBRARY_MINOR_VERSION — Static Property, class org.flixel.FlxG
Assign a minor version to your library.
LIBRARY_NAME — Static Property, class org.flixel.FlxG
If you build and maintain your own version of flixel, you can give it your own name here.
lifespan — Property, class org.flixel.FlxEmitter
How long each particle lives once it is emitted.
lifespan — Property, class org.flixel.FlxParticle
_lines — Property, class org.flixel.system.debug.Log
load(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — method, class org.flixel.system.FlxQuadTree
load(FileContents:String) — method, class org.flixel.system.FlxReplay
load(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse
Load a new mouse cursor graphic
load(Data:String) — method, class org.flixel.system.replay.FrameRecord
loadEmbedded(EmbeddedSound:Class, Looped:Boolean) — method, class org.flixel.system.FlxSound
One of two main setup functions for sounds, this function loads a sound from an embedded MP3.
loadGraphic(Graphic:Class, Animated:Boolean, Reverse:Boolean, Width:uint, Height:uint, Unique:Boolean) — method, class org.flixel.FlxSprite
Load an image from an embedded graphic file.
loadMap(MapData:String, TileGraphic:Class, TileWidth:uint, TileHeight:uint) — method, class org.flixel.FlxTilemap
Load the tilemap with string data and a tile graphic.
loadReplay(Data:String, State:org.flixel:FlxState, CancelKeys:Array, Timeout:Number, Callback:Function) — Static Method , class org.flixel.FlxG
Load replay data from a string and play it back.
loadRotatedGraphic(Graphic:Class, Rotations:uint, Frame:int, AntiAliasing:Boolean, AutoBuffer:Boolean) — method, class org.flixel.FlxSprite
Create a pre-rotated sprite sheet from a simple sprite.
loadStream(SoundURL:String, Looped:Boolean) — method, class org.flixel.system.FlxSound
One of two main setup functions for sounds, this function loads a sound from a URL.
loadTiles(TileGraphic:Class, TileWidth:uint, TileHeight:uint, Empties:uint) — method, class org.flixel.FlxTileblock
Fills the block with a randomly arranged selection of graphics from the image provided.
lockCameras() — Static Method , class org.flixel.FlxG
log(Data:Object) — Static Method , class org.flixel.FlxG
Log data to the debugger.
log — Property, class org.flixel.system.FlxDebugger
Log — class, package org.flixel.system.debug
Log(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Log
looped — Property, class org.flixel.system.FlxAnim
Whether or not the animation is looped
looped(event:flash.events:Event) — method, class org.flixel.system.FlxSound
An internal helper function used to help Flash resume playing a looped sound.
_looped — Property, class org.flixel.system.FlxSound
_lostFocus — Property, class org.flixel.FlxGame
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