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P — Property, class org.flixel.system.input.Keyboard
_pan — Property, class org.flixel.system.FlxSound
particleClass — Property, class org.flixel.FlxEmitter
particleDrag — Property, class org.flixel.FlxEmitter
The X and Y drag component of particles launched from the emitter.
pause() — method, class org.flixel.system.FlxSound
Call this function to pause this sound.
_pause — Property, class org.flixel.system.debug.VCR
paused — Static Property, class org.flixel.FlxG
Handy shared variable for implementing your own pause behavior.
paused — Property, class org.flixel.system.debug.VCR
_pauseOnFadeOut — Property, class org.flixel.system.FlxSound
pauseProof — Property, class org.flixel.FlxButton
Set this to true if you want this button to function even while the game is paused.
pauseSounds() — Static Method , class org.flixel.FlxG
Pause all sounds currently playing.
PENDING — Static Property, class org.flixel.FlxSave
perf — Property, class org.flixel.system.FlxDebugger
Perf — class, package org.flixel.system.debug
Perf(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Perf
PERIOD — Property, class org.flixel.system.input.Keyboard
_pixels — Property, class org.flixel.FlxSprite
pixels — Property, class org.flixel.FlxSprite
Set pixels to any BitmapData object.
_pixels — Property, class org.flixel.system.FlxTilemapBuffer
pixels — Property, class org.flixel.system.FlxTilemapBuffer
play(EmbeddedSound:Class, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from an embedded Class object.
play(AnimName:String, Force:Boolean) — method, class org.flixel.FlxSprite
Plays an existing animation (e.g.
play() — method, class org.flixel.system.FlxSound
Call this function to play the sound.
_play — Property, class org.flixel.system.debug.VCR
playback(Record:Array) — method, class org.flixel.system.input.Input
Part of the keystroke recording system.
playback(Record:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.input.Mouse
Part of the keystroke recording system.
playing() — method, class org.flixel.system.debug.VCR
playMusic(Music:Class, Volume:Number) — Static Method , class org.flixel.FlxG
Set up and play a looping background soundtrack.
playNextFrame() — method, class org.flixel.system.FlxReplay
playSounds() — Static Method , class org.flixel.FlxG
Resume playing existing sounds.
PLUS — Property, class org.flixel.system.input.Keyboard
_point — Property, class org.flixel.FlxCamera
Internal, to help avoid costly allocations.
_point — Property, class org.flixel.FlxEmitter
_point — Property, class org.flixel.FlxObject
This is just a pre-allocated x-y point container to be used however you like
_point — Property, class org.flixel.system.input.Mouse
_point2 — Property, class org.flixel.system.FlxSound
_position — Property, class org.flixel.system.FlxSound
postUpdate() — method, class org.flixel.FlxBasic
postUpdate() — method, class org.flixel.FlxObject
postUpdate() — method, class org.flixel.FlxSprite
_pressed — Property, class org.flixel.FlxButton
Tracks whether or not the button is currently pressed.
pressed(Key:String) — method, class org.flixel.system.input.Input
Check to see if this key is pressed.
pressed() — method, class org.flixel.system.input.Mouse
Check to see if the mouse is pressed.
PRESSED — Static Property, class org.flixel.FlxButton
_pressingOpen — Property, class org.flixel.system.debug.VCR
_pressingPause — Property, class org.flixel.system.debug.VCR
_pressingRecord — Property, class org.flixel.system.debug.VCR
_pressingRestart — Property, class org.flixel.system.debug.VCR
_pressingStep — Property, class org.flixel.system.debug.VCR
preUpdate() — method, class org.flixel.FlxBasic
preUpdate() — method, class org.flixel.FlxButton
preUpdate() — method, class org.flixel.FlxGroup
preUpdate() — method, class org.flixel.FlxObject
proximity(X:Number, Y:Number, Object:org.flixel:FlxObject, Radius:Number, Pan:Boolean) — method, class org.flixel.system.FlxSound
Call this function if you want this sound's volume to change based on distance from a particular FlxCore object.
_pZero — Constant Static Property, class org.flixel.FlxObject
A handy "empty point" object
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