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_r — Property, class org.flixel.system.FlxQuadTree
R — Property, class org.flixel.system.input.Keyboard
_radius — Property, class org.flixel.system.FlxSound
random() — Static Method , class org.flixel.FlxG
Generates a random number.
randomFrame() — method, class org.flixel.FlxSprite
Tell the sprite to change to a random frame of animation Useful for instantiating particles or other weird things.
ray(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Result:org.flixel:FlxPoint, Resolution:Number) — method, class org.flixel.FlxTilemap
Shoots a ray from the start point to the end point.
RBRACKET — Property, class org.flixel.system.input.Keyboard
record() — method, class org.flixel.system.input.Input
If any keys are not "released" (0), this function will return an array indicating which keys are pressed and what state they are in.
record() — method, class org.flixel.system.input.Mouse
If the mouse changed state or is pressed, return that info now
recordFrame() — method, class org.flixel.system.FlxReplay
_recording — Property, class org.flixel.FlxGame
recording() — method, class org.flixel.system.debug.VCR
_recordingRequested — Property, class org.flixel.FlxGame
_recordOff — Property, class org.flixel.system.debug.VCR
_recordOn — Property, class org.flixel.system.debug.VCR
recordReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG
_rect — Property, class org.flixel.FlxObject
This is just a pre-allocated rectangle container to be used however you like
_rects — Property, class org.flixel.FlxTilemap
recycle(ObjectClass:Class) — method, class org.flixel.FlxGroup
Recycling is designed to help you reuse game objects without always re-allocating or "newing" them.
_regen — Property, class org.flixel.FlxText
reloadReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG
remove(Object:org.flixel:FlxBasic, Splice:Boolean) — method, class org.flixel.FlxGroup
Removes an object from the group.
remove(AnyObject:Object, VariableName:String) — method, class org.flixel.system.debug.Watch
removeAll() — method, class org.flixel.system.debug.Watch
replace(OldObject:org.flixel:FlxBasic, NewObject:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup
Replaces an existing FlxBasic with a new one.
_replay — Property, class org.flixel.FlxGame
_replayCallback — Property, class org.flixel.FlxGame
_replayCancelKeys — Property, class org.flixel.FlxGame
_replaying — Property, class org.flixel.FlxGame
_replayRequested — Property, class org.flixel.FlxGame
_replayTimer — Property, class org.flixel.FlxGame
reposition(X:Number, Y:Number) — method, class org.flixel.system.FlxWindow
_requestedReset — Property, class org.flixel.FlxGame
_requestedState — Property, class org.flixel.FlxGame
reset() — Static Method , class org.flixel.FlxG
reset(X:Number, Y:Number) — method, class org.flixel.FlxObject
Handy function for reviving game objects.
reset() — method, class org.flixel.system.input.Input
Resets all the keys.
reset() — method, class org.flixel.system.input.Mouse
Resets the just pressed/just released flags and sets mouse to not pressed.
resetCameras(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG
resetDebuggerLayout() — Static Method , class org.flixel.FlxG
Just resets the debugger windows to whatever the sizes and positions of the selected layout are.
resetGame() — Static Method , class org.flixel.FlxG
Like hitting the reset button on a game console, this will re-launch the game as if it just started.
resetHelpers() — method, class org.flixel.FlxButton
Attempting to update the size of the text field to match the button.
resetHelpers() — method, class org.flixel.FlxSprite
Resets some important variables for sprite optimization and rendering.
resetInput() — Static Method , class org.flixel.FlxG
Reset the input helper objects (useful when changing screens or states)
resetLayout() — method, class org.flixel.system.FlxDebugger
resetState() — Static Method , class org.flixel.FlxG
_resizable — Property, class org.flixel.system.FlxWindow
resize(Width:Number, Height:Number) — method, class org.flixel.system.FlxWindow
_resizing — Property, class org.flixel.system.FlxWindow
_restart — Property, class org.flixel.system.debug.VCR
revive() — method, class org.flixel.FlxBasic
rewind() — method, class org.flixel.system.FlxReplay
right — Property, class org.flixel.FlxRect
The X coordinate of the right side of the rectangle.
RIGHT — Constant Static Property, class org.flixel.FlxObject
RIGHT — Property, class org.flixel.system.input.Keyboard
rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:org.flixel:FlxPoint) — Static Method , class org.flixel.FlxU
Rotates a point in 2D space around another point by the given angle.
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