A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
S — Property, class org.flixel.system.input.Keyboard |
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save — Static Property, class org.flixel.FlxG |
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save() — method, class org.flixel.system.FlxReplay |
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save() — method, class org.flixel.system.replay.FrameRecord |
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saves — Static Property, class org.flixel.FlxG |
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FlxG.saves is a generic bucket for storing
FlxSaves so you can access them whenever you want. |
scale — Property, class org.flixel.FlxSprite |
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Change the size of your sprite's graphic. |
score — Static Property, class org.flixel.FlxG |
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scores — Static Property, class org.flixel.FlxG |
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_screen — Property, class org.flixel.system.FlxDebugger |
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screenCols — Property, class org.flixel.system.FlxTilemapBuffer |
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_screenPosition — Property, class org.flixel.system.input.Mouse |
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screenRows — Property, class org.flixel.system.FlxTilemapBuffer |
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screenX — Property, class org.flixel.system.input.Mouse |
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Current X position of the mouse pointer on the screen. |
screenY — Property, class org.flixel.system.input.Mouse |
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Current Y position of the mouse pointer on the screen. |
scroll — Property, class org.flixel.FlxCamera |
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Stores the basic parallax scrolling values. |
scrollFactor — Property, class org.flixel.FlxObject |
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A point that can store numbers from 0 to 1 (for X and Y independently)
that governs how much this object is affected by the camera subsystem. |
_se — Property, class org.flixel.system.FlxQuadTree |
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seed — Property, class org.flixel.system.FlxReplay |
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SEMICOLON — Property, class org.flixel.system.input.Keyboard |
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separate(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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separateX(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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separateY(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject |
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setAll(VariableName:String, Value:Object, Recurse:Boolean) — method, class org.flixel.FlxGroup |
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setBounds(X:Number, Y:Number, Width:Number, Height:Number, UpdateWorld:Boolean) — method, class org.flixel.FlxCamera |
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Specify the boundaries of the level or where the camera is allowed to move. |
setDebuggerLayout(Layout:uint) — Static Method , class org.flixel.FlxG |
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Change the way the debugger's windows are laid out. |
setDirty(Dirty:Boolean) — method, class org.flixel.FlxTilemap |
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setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText |
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You can use this if you have a lot of text parameters
to set instead of the individual properties. |
setLayout(Layout:uint) — method, class org.flixel.system.FlxDebugger |
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setRotation(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the angular velocity constraints of the emitter. |
setScale(X:Number, Y:Number) — method, class org.flixel.FlxCamera |
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setSize(Width:uint, Height:uint) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the width and height of the emitter. |
setTile(X:uint, Y:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setTileByIndex(Index:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap |
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Change the data and graphic of a tile in the tilemap. |
setTileProperties(Tile:uint, AllowCollisions:uint, Callback:Function, Range:uint) — method, class org.flixel.FlxTilemap |
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Adjust collision settings and/or bind a callback function to a range of tiles. |
setXSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the X velocity range of the emitter. |
setYSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter |
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A more compact way of setting the Y velocity range of the emitter. |
SEVEN — Property, class org.flixel.system.input.Keyboard |
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_shadow — Property, class org.flixel.FlxText |
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shadow — Property, class org.flixel.FlxText |
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The alignment of the font ("left", "right", or "center"). |
_shadow — Property, class org.flixel.system.FlxWindow |
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shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — method, class org.flixel.FlxCamera |
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A simple screen-shake effect. |
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — Static Method , class org.flixel.FlxG |
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A simple screen-shake effect. |
SHAKE_BOTH_AXES — Constant Static Property, class org.flixel.FlxCamera |
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SHAKE_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxCamera |
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SHAKE_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxCamera |
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SHIFT — Property, class org.flixel.system.input.Keyboard |
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show(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse |
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Either show an existing cursor or load a new one. |
showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame |
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Makes the little volume tray slide out. |
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxG |
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Shuffles the entries in an array into a new random order. |
SIX — Property, class org.flixel.system.input.Keyboard |
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size — Property, class org.flixel.FlxText |
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The size of the text being displayed. |
_size — Property, class org.flixel.system.FlxMonitor |
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Stores the requested size of the monitor array. |
SLASH — Property, class org.flixel.system.input.Keyboard |
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SndBeep — Property, class org.flixel.FlxGame |
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_so — Property, class org.flixel.FlxSave |
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The local shared object itself. |
solid — Property, class org.flixel.FlxObject |
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sort(Index:String, Order:int) — method, class org.flixel.FlxGroup |
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Call this function to sort the group according to a particular value and order. |
sortHandler(Obj1:org.flixel:FlxBasic, Obj2:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Helper function for the sort process. |
_sortIndex — Property, class org.flixel.FlxGroup |
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Helpers for sorting members. |
_sortOrder — Property, class org.flixel.FlxGroup |
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_sound — Property, class org.flixel.system.FlxSound |
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sounds — Static Property, class org.flixel.FlxG |
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A list of all the sounds being played in the game. |
_soundTray — Property, class org.flixel.FlxGame |
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_soundTrayBars — Property, class org.flixel.FlxGame |
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_soundTrayTimer — Property, class org.flixel.FlxGame |
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SPACE — Property, class org.flixel.system.input.Keyboard |
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srand(Seed:Number) — Static Method , class org.flixel.FlxU |
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Generates a random number based on the seed provided. |
stage — Static Property, class org.flixel.FlxG |
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Retrieves the Flash stage object (required for event listeners)
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stamp(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite |
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This function draws or stamps one FlxSprite onto another. |
start(Explode:Boolean, Lifespan:Number, Frequency:Number, Quantity:uint) — method, class org.flixel.FlxEmitter |
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Call this function to start emitting particles. |
startingIndex — Property, class org.flixel.FlxTilemap |
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The first index of your tile sheet (default: 0) If you want to change it, do so before calling loadMap(). |
startProfile() — Static Method , class org.flixel.FlxU |
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Useful for finding out how long it takes to execute specific blocks of code. |
state — Static Property, class org.flixel.FlxG |
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Access the current game state from anywhere. |
_state — Property, class org.flixel.FlxGame |
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_status — Property, class org.flixel.FlxButton |
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Shows the current state of the button. |
step() — method, class org.flixel.FlxGame |
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_step — Property, class org.flixel.FlxGame |
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_step — Property, class org.flixel.system.debug.VCR |
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stepRequested — Property, class org.flixel.system.debug.VCR |
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stop() — method, class org.flixel.system.FlxSound |
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Call this function to stop this sound. |
_stop — Property, class org.flixel.system.debug.VCR |
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stopFX() — method, class org.flixel.FlxCamera |
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stopped(event:flash.events:Event) — method, class org.flixel.system.FlxSound |
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An internal helper function used to help Flash clean up and re-use finished sounds. |
stopped() — method, class org.flixel.system.debug.VCR |
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stopRecording() — Static Method , class org.flixel.FlxG |
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stopRecording() — method, class org.flixel.system.debug.VCR |
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stopReplay() — Static Method , class org.flixel.FlxG |
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stream(URL:String, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG |
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Creates a new sound object from a URL. |
STRICT — Constant Static Property, class org.flixel.FlxGroup |
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STYLE_LOCKON — Constant Static Property, class org.flixel.FlxCamera |
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STYLE_PLATFORMER — Constant Static Property, class org.flixel.FlxCamera |
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STYLE_TOPDOWN — Constant Static Property, class org.flixel.FlxCamera |
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STYLE_TOPDOWN_TIGHT — Constant Static Property, class org.flixel.FlxCamera |
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SUCCESS — Static Property, class org.flixel.FlxSave |
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survive — Property, class org.flixel.system.FlxSound |
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Whether or not this sound should be automatically destroyed when you switch states. |
_sw — Property, class org.flixel.system.FlxQuadTree |
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switchState(State:org.flixel:FlxState) — Static Method , class org.flixel.FlxG |
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Switch from the current game state to the one specified here. |
switchState() — method, class org.flixel.FlxGame |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |