A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z  
S — Property, class org.flixel.system.input.Keyboard
save — Static Property, class org.flixel.FlxG
save() — method, class org.flixel.system.FlxReplay
save() — method, class org.flixel.system.replay.FrameRecord
saves — Static Property, class org.flixel.FlxG
FlxG.saves is a generic bucket for storing FlxSaves so you can access them whenever you want.
scale — Property, class org.flixel.FlxSprite
Change the size of your sprite's graphic.
score — Static Property, class org.flixel.FlxG
scores — Static Property, class org.flixel.FlxG
_screen — Property, class org.flixel.system.FlxDebugger
screenCols — Property, class org.flixel.system.FlxTilemapBuffer
_screenPosition — Property, class org.flixel.system.input.Mouse
screenRows — Property, class org.flixel.system.FlxTilemapBuffer
screenX — Property, class org.flixel.system.input.Mouse
Current X position of the mouse pointer on the screen.
screenY — Property, class org.flixel.system.input.Mouse
Current Y position of the mouse pointer on the screen.
scroll — Property, class org.flixel.FlxCamera
Stores the basic parallax scrolling values.
scrollFactor — Property, class org.flixel.FlxObject
A point that can store numbers from 0 to 1 (for X and Y independently) that governs how much this object is affected by the camera subsystem.
_se — Property, class org.flixel.system.FlxQuadTree
seed — Property, class org.flixel.system.FlxReplay
SEMICOLON — Property, class org.flixel.system.input.Keyboard
separate(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
separateX(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
separateY(Object1:org.flixel:FlxObject, Object2:org.flixel:FlxObject) — Static Method , class org.flixel.FlxObject
setAll(VariableName:String, Value:Object, Recurse:Boolean) — method, class org.flixel.FlxGroup
setBounds(X:Number, Y:Number, Width:Number, Height:Number, UpdateWorld:Boolean) — method, class org.flixel.FlxCamera
Specify the boundaries of the level or where the camera is allowed to move.
setDebuggerLayout(Layout:uint) — Static Method , class org.flixel.FlxG
Change the way the debugger's windows are laid out.
setDirty(Dirty:Boolean) — method, class org.flixel.FlxTilemap
setFormat(Font:String, Size:Number, Color:uint, Alignment:String, ShadowColor:uint) — method, class org.flixel.FlxText
You can use this if you have a lot of text parameters to set instead of the individual properties.
setLayout(Layout:uint) — method, class org.flixel.system.FlxDebugger
setRotation(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the angular velocity constraints of the emitter.
setScale(X:Number, Y:Number) — method, class org.flixel.FlxCamera
setSize(Width:uint, Height:uint) — method, class org.flixel.FlxEmitter
A more compact way of setting the width and height of the emitter.
setTile(X:uint, Y:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setTileByIndex(Index:uint, Tile:uint, UpdateGraphics:Boolean) — method, class org.flixel.FlxTilemap
Change the data and graphic of a tile in the tilemap.
setTileProperties(Tile:uint, AllowCollisions:uint, Callback:Function, Range:uint) — method, class org.flixel.FlxTilemap
Adjust collision settings and/or bind a callback function to a range of tiles.
setXSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the X velocity range of the emitter.
setYSpeed(Min:Number, Max:Number) — method, class org.flixel.FlxEmitter
A more compact way of setting the Y velocity range of the emitter.
SEVEN — Property, class org.flixel.system.input.Keyboard
_shadow — Property, class org.flixel.FlxText
shadow — Property, class org.flixel.FlxText
The alignment of the font ("left", "right", or "center").
_shadow — Property, class org.flixel.system.FlxWindow
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — method, class org.flixel.FlxCamera
A simple screen-shake effect.
shake(Intensity:Number, Duration:Number, OnComplete:Function, Force:Boolean, Direction:uint) — Static Method , class org.flixel.FlxG
A simple screen-shake effect.
SHAKE_BOTH_AXES — Constant Static Property, class org.flixel.FlxCamera
SHAKE_HORIZONTAL_ONLY — Constant Static Property, class org.flixel.FlxCamera
SHAKE_VERTICAL_ONLY — Constant Static Property, class org.flixel.FlxCamera
SHIFT — Property, class org.flixel.system.input.Keyboard
show(Graphic:Class, Scale:Number, XOffset:int, YOffset:int) — method, class org.flixel.system.input.Mouse
Either show an existing cursor or load a new one.
showSoundTray(Silent:Boolean) — method, class org.flixel.FlxGame
Makes the little volume tray slide out.
shuffle(Objects:Array, HowManyTimes:uint) — Static Method , class org.flixel.FlxG
Shuffles the entries in an array into a new random order.
SIX — Property, class org.flixel.system.input.Keyboard
size — Property, class org.flixel.FlxText
The size of the text being displayed.
_size — Property, class org.flixel.system.FlxMonitor
Stores the requested size of the monitor array.
SLASH — Property, class org.flixel.system.input.Keyboard
SndBeep — Property, class org.flixel.FlxGame
_so — Property, class org.flixel.FlxSave
The local shared object itself.
solid — Property, class org.flixel.FlxObject
sort(Index:String, Order:int) — method, class org.flixel.FlxGroup
Call this function to sort the group according to a particular value and order.
sortHandler(Obj1:org.flixel:FlxBasic, Obj2:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup
Helper function for the sort process.
_sortIndex — Property, class org.flixel.FlxGroup
Helpers for sorting members.
_sortOrder — Property, class org.flixel.FlxGroup
_sound — Property, class org.flixel.system.FlxSound
sounds — Static Property, class org.flixel.FlxG
A list of all the sounds being played in the game.
_soundTray — Property, class org.flixel.FlxGame
_soundTrayBars — Property, class org.flixel.FlxGame
_soundTrayTimer — Property, class org.flixel.FlxGame
SPACE — Property, class org.flixel.system.input.Keyboard
srand(Seed:Number) — Static Method , class org.flixel.FlxU
Generates a random number based on the seed provided.
stage — Static Property, class org.flixel.FlxG
Retrieves the Flash stage object (required for event listeners)
stamp(Brush:org.flixel:FlxSprite, X:int, Y:int) — method, class org.flixel.FlxSprite
This function draws or stamps one FlxSprite onto another.
start(Explode:Boolean, Lifespan:Number, Frequency:Number, Quantity:uint) — method, class org.flixel.FlxEmitter
Call this function to start emitting particles.
startingIndex — Property, class org.flixel.FlxTilemap
The first index of your tile sheet (default: 0) If you want to change it, do so before calling loadMap().
startProfile() — Static Method , class org.flixel.FlxU
Useful for finding out how long it takes to execute specific blocks of code.
state — Static Property, class org.flixel.FlxG
Access the current game state from anywhere.
_state — Property, class org.flixel.FlxGame
_status — Property, class org.flixel.FlxButton
Shows the current state of the button.
step() — method, class org.flixel.FlxGame
_step — Property, class org.flixel.FlxGame
_step — Property, class org.flixel.system.debug.VCR
stepRequested — Property, class org.flixel.system.debug.VCR
stop() — method, class org.flixel.system.FlxSound
Call this function to stop this sound.
_stop — Property, class org.flixel.system.debug.VCR
stopFX() — method, class org.flixel.FlxCamera
stopped(event:flash.events:Event) — method, class org.flixel.system.FlxSound
An internal helper function used to help Flash clean up and re-use finished sounds.
stopped() — method, class org.flixel.system.debug.VCR
stopRecording() — Static Method , class org.flixel.FlxG
stopRecording() — method, class org.flixel.system.debug.VCR
stopReplay() — Static Method , class org.flixel.FlxG
stream(URL:String, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG
Creates a new sound object from a URL.
STRICT — Constant Static Property, class org.flixel.FlxGroup
STYLE_LOCKON — Constant Static Property, class org.flixel.FlxCamera
STYLE_PLATFORMER — Constant Static Property, class org.flixel.FlxCamera
STYLE_TOPDOWN — Constant Static Property, class org.flixel.FlxCamera
STYLE_TOPDOWN_TIGHT — Constant Static Property, class org.flixel.FlxCamera
SUCCESS — Static Property, class org.flixel.FlxSave
survive — Property, class org.flixel.system.FlxSound
Whether or not this sound should be automatically destroyed when you switch states.
_sw — Property, class org.flixel.system.FlxQuadTree
switchState(State:org.flixel:FlxState) — Static Method , class org.flixel.FlxG
Switch from the current game state to the one specified here.
switchState() — method, class org.flixel.FlxGame
A  B  C  D  E  F  G  H  I  J  K  L  M  N  O  P  Q  R  S  T  U  V  W  X  Y  Z