A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
F — Property, class org.flixel.system.input.Keyboard |
| |
F1 — Property, class org.flixel.system.input.Keyboard |
| |
F10 — Property, class org.flixel.system.input.Keyboard |
| |
F11 — Property, class org.flixel.system.input.Keyboard |
| |
F12 — Property, class org.flixel.system.input.Keyboard |
| |
F2 — Property, class org.flixel.system.input.Keyboard |
| |
F3 — Property, class org.flixel.system.input.Keyboard |
| |
F4 — Property, class org.flixel.system.input.Keyboard |
| |
F5 — Property, class org.flixel.system.input.Keyboard |
| |
F6 — Property, class org.flixel.system.input.Keyboard |
| |
F7 — Property, class org.flixel.system.input.Keyboard |
| |
F8 — Property, class org.flixel.system.input.Keyboard |
| |
F9 — Property, class org.flixel.system.input.Keyboard |
| |
_facing — Property, class org.flixel.FlxSprite |
| |
facing — Property, class org.flixel.FlxSprite |
|
Set facing using FlxSprite.LEFT,RIGHT,
UP, and DOWN to take advantage of
flipped sprites and/or just track player orientation more easily. |
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera |
|
The screen is gradually filled with this color. |
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG |
|
The screen is gradually filled with this color. |
fadeIn(Seconds:Number) — method, class org.flixel.system.FlxSound |
|
Call this function to make a sound fade in over a certain
time interval (calls play() automatically). |
_fadeInTimer — Property, class org.flixel.system.FlxSound |
| |
_fadeInTotal — Property, class org.flixel.system.FlxSound |
| |
fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.system.FlxSound |
|
Call this function to make this sound fade out over a certain time interval. |
_fadeOutTimer — Property, class org.flixel.system.FlxSound |
| |
_fadeOutTotal — Property, class org.flixel.system.FlxSound |
| |
_file — Property, class org.flixel.system.debug.VCR |
| |
FILE_TYPES — Constant Static Property, class org.flixel.system.debug.VCR |
| |
fill(Color:uint, BlendAlpha:Boolean) — method, class org.flixel.FlxCamera |
| |
_fill — Property, class org.flixel.FlxCamera |
| |
fill(Color:uint) — method, class org.flixel.FlxSprite |
|
Fills this sprite's graphic with a specific color. |
fill(Color:uint) — method, class org.flixel.system.FlxTilemapBuffer |
| |
finished — Property, class org.flixel.FlxSprite |
|
Whether the current animation has finished its first (or only) loop. |
finished — Property, class org.flixel.system.FlxReplay |
| |
FIVE — Property, class org.flixel.system.input.Keyboard |
| |
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera |
|
The screen is filled with this color and gradually returns to normal. |
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG |
|
All screens are filled with this color and gradually return to normal. |
flash(Time:int) — method, class org.flixel.system.debug.Perf |
| |
_flash — Property, class org.flixel.system.debug.Perf |
| |
_flashBitmap — Property, class org.flixel.FlxCamera |
|
Internal, used to render buffer to screen space. |
flashFramerate — Static Property, class org.flixel.FlxG |
|
How many times you want your game to update each second. |
_flashFramerate — Property, class org.flixel.FlxGame |
| |
_flashMarker — Property, class org.flixel.system.debug.Perf |
| |
_flashPoint — Property, class org.flixel.FlxCamera |
| |
_flashPoint — Property, class org.flixel.FlxSprite |
| |
_flashPoint — Property, class org.flixel.FlxTilemap |
|
Rendering helper. |
_flashPointZero — Property, class org.flixel.FlxSprite |
| |
_flashRect — Property, class org.flixel.FlxCamera |
| |
_flashRect — Property, class org.flixel.FlxSprite |
| |
_flashRect — Property, class org.flixel.FlxTilemap |
| |
_flashRect — Property, class org.flixel.system.FlxTilemapBuffer |
| |
_flashRect2 — Property, class org.flixel.FlxSprite |
| |
flicker(Duration:Number) — method, class org.flixel.FlxObject |
|
Tells this object to flicker, retro-style. |
_flicker — Property, class org.flixel.FlxObject |
|
Internal helper used for retro-style flickering. |
flickering — Property, class org.flixel.FlxObject |
|
Check to see if the object is still flickering. |
_flickerTimer — Property, class org.flixel.FlxObject |
|
Internal helper used for retro-style flickering. |
_flipped — Property, class org.flixel.FlxSprite |
| |
_flixel — Property, class org.flixel.system.debug.VCR |
| |
flixelDraw(Time:int) — method, class org.flixel.system.debug.Perf |
| |
_flixelDraw — Property, class org.flixel.system.debug.Perf |
| |
_flixelDrawMarker — Property, class org.flixel.system.debug.Perf |
| |
flixelUpdate(Time:int) — method, class org.flixel.system.debug.Perf |
| |
_flixelUpdate — Property, class org.flixel.system.debug.Perf |
| |
_flixelUpdateMarker — Property, class org.flixel.system.debug.Perf |
| |
floor(Value:Number) — Static Method , class org.flixel.FlxU |
| |
FLOOR — Constant Static Property, class org.flixel.FlxObject |
| |
flush(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave |
|
Writes the local shared object to disk immediately. |
FlxAnim — class, package org.flixel.system |
|
Just a helper structure for the FlxSprite animation system
|
FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.system.FlxAnim |
|
Constructor
|
FlxBasic — class, package org.flixel |
| |
FlxBasic() — Constructor, class org.flixel.FlxBasic |
| |
FlxButton — class, package org.flixel |
|
A simple button class that calls a function when clicked by the mouse. |
FlxButton(X:int, Y:int, Callback:Function, Label:String) — Constructor, class org.flixel.FlxButton |
|
Creates a new FlxButton object with a gray background
and a callback function on the UI thread. |
FlxCamera — class, package org.flixel |
| |
FlxCamera(X:int, Y:int, Width:int, Height:int, Zoom:Number) — Constructor, class org.flixel.FlxCamera |
| |
FlxDebugger — class, package org.flixel.system |
| |
FlxDebugger(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxDebugger |
| |
FlxEmitter — class, package org.flixel |
|
FlxEmitter is a lightweight particle emitter. |
FlxEmitter(X:Number, Y:Number, Size:Number) — Constructor, class org.flixel.FlxEmitter |
|
Creates a new FlxEmitter object at a specific position. |
FlxG — class, package org.flixel |
|
This is a global helper class full of useful functions for audio,
input, basic info, and the camera system among other things. |
FlxGame — class, package org.flixel |
|
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things. |
FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:Number) — Constructor, class org.flixel.FlxGame |
|
Game object constructor - sets up the basic properties of your game. |
FlxGroup — class, package org.flixel |
|
This is an organizational class that can update and render a bunch of FlxBasics. |
FlxGroup(MaxSize:uint) — Constructor, class org.flixel.FlxGroup |
|
Constructor
|
FlxList — class, package org.flixel.system |
|
The world's smallest linked list class. |
FlxList() — Constructor, class org.flixel.system.FlxList |
|
Creates a new link, and sets object and next to null. |
FlxMonitor — class, package org.flixel.system |
|
FlxMonitor is a simple class that aggregates and averages data. |
FlxMonitor(Size:uint, Default:Number) — Constructor, class org.flixel.system.FlxMonitor |
|
Creates the monitor array and sets the size. |
FlxObject — class, package org.flixel |
|
This is the base class for most of the display objects (FlxSprite, FlxText, etc). |
FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject |
|
Instantiates a FlxObject. |
FlxParticle — class, package org.flixel |
| |
FlxParticle() — Constructor, class org.flixel.FlxParticle |
| |
FlxPoint — class, package org.flixel |
|
Stores a 2D floating point coordinate. |
FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint |
|
Instantiate a new point object. |
FlxPreloader — class, package org.flixel.system |
|
This class handles the 8-bit style preloader. |
FlxPreloader() — Constructor, class org.flixel.system.FlxPreloader |
|
Constructor
|
FlxQuadTree — class, package org.flixel.system |
|
A fairly generic quad tree structure for rapid overlap checks. |
FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel.system:FlxQuadTree) — Constructor, class org.flixel.system.FlxQuadTree |
|
Instantiate a new Quad Tree node. |
FlxRect — class, package org.flixel |
|
Stores a rectangle. |
FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect |
|
Instantiate a new rectangle. |
FlxReplay — class, package org.flixel.system |
| |
FlxReplay() — Constructor, class org.flixel.system.FlxReplay |
| |
FlxSave — class, package org.flixel |
|
A class to help automate and simplify save game functionality. |
FlxSave() — Constructor, class org.flixel.FlxSave |
|
Blanks out the containers. |
FlxSound — class, package org.flixel.system |
|
This is the universal flixel sound object, used for streaming, music, and sound effects. |
FlxSound() — Constructor, class org.flixel.system.FlxSound |
|
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet. |
FlxSprite — class, package org.flixel |
|
The main "game object" class, handles basic physics and animation. |
FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite |
|
Creates a white 8x8 square FlxSprite at the specified position. |
FlxState — class, package org.flixel |
|
This is the basic game "state" object - e.g. |
FlxText — class, package org.flixel |
|
Extends FlxSprite to support rendering text. |
FlxText(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.flixel.FlxText |
|
Creates a new FlxText object at the specified position. |
FlxTile — class, package org.flixel.system |
| |
FlxTile(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxTile |
| |
FlxTileblock — class, package org.flixel |
|
This is the basic "environment object" class, used to create simple walls and floors. |
FlxTileblock(X:int, Y:int, Width:uint, Height:uint) — Constructor, class org.flixel.FlxTileblock |
|
Creates a new FlxBlock object with the specified position and size. |
FlxTilemap — class, package org.flixel |
|
This is a traditional tilemap display and collision class. |
FlxTilemap() — Constructor, class org.flixel.FlxTilemap |
|
The tilemap constructor just initializes some basic variables. |
FlxTilemapBuffer — class, package org.flixel.system |
| |
FlxTilemapBuffer(TileWidth:Number, TileHeight:Number, WidthInTiles:uint, HeightInTiles:uint, Camera:org.flixel:FlxCamera) — Constructor, class org.flixel.system.FlxTilemapBuffer |
| |
FlxU — class, package org.flixel |
| |
FlxWindow — class, package org.flixel.system |
| |
FlxWindow(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.FlxWindow |
| |
_focus — Property, class org.flixel.FlxGame |
| |
focusOn(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxCamera |
|
Move the camera focus to this location instantly. |
follow(Target:org.flixel:FlxObject, Style:uint) — method, class org.flixel.FlxCamera |
|
Tells this camera object what FlxObject to track. |
follow(Camera:org.flixel:FlxCamera, Border:int, UpdateWorld:Boolean) — method, class org.flixel.FlxTilemap |
|
Call this function to lock the automatic camera to the map's edges. |
font — Property, class org.flixel.FlxText |
|
The font used for this text. |
formatArray(A:Array) — Static Method , class org.flixel.FlxU |
| |
formatMoney(Amount:Number, ShowDecimal:Boolean) — Static Method , class org.flixel.FlxU |
| |
formatTime(Seconds:Number) — Static Method , class org.flixel.FlxU |
| |
FOUR — Property, class org.flixel.system.input.Keyboard |
| |
frame — Property, class org.flixel.FlxSprite |
|
Tell the sprite to change to a specific frame of animation. |
frame — Property, class org.flixel.system.FlxReplay |
| |
frame — Property, class org.flixel.system.replay.FrameRecord |
| |
frameCount — Property, class org.flixel.system.FlxReplay |
| |
frameHeight — Property, class org.flixel.FlxSprite |
|
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
_framePixels — Property, class org.flixel.FlxSprite |
| |
framerate — Static Property, class org.flixel.FlxG |
|
How many times you want your game to update each second. |
FrameRecord — class, package org.flixel.system.replay |
| |
FrameRecord() — Constructor, class org.flixel.system.replay.FrameRecord |
| |
frames — Property, class org.flixel.FlxSprite |
|
The total number of frames in this image (assumes each row is full). |
frames — Property, class org.flixel.system.FlxAnim |
|
A list of frames stored as uint objects
|
_frames — Property, class org.flixel.system.FlxReplay |
| |
_frameTimer — Property, class org.flixel.FlxSprite |
| |
frameWidth — Property, class org.flixel.FlxSprite |
|
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box). |
frequency — Property, class org.flixel.FlxEmitter |
|
How often a particle is emitted (if emitter is started with Explode == false). |
full — Property, class org.flixel.system.FlxMonitor |
|
Shows whether the monitor has been filled all the way yet or not. |
_fxFadeAlpha — Property, class org.flixel.FlxCamera |
| |
_fxFadeColor — Property, class org.flixel.FlxCamera |
| |
_fxFadeComplete — Property, class org.flixel.FlxCamera |
| |
_fxFadeDuration — Property, class org.flixel.FlxCamera |
| |
_fxFlashAlpha — Property, class org.flixel.FlxCamera |
| |
_fxFlashColor — Property, class org.flixel.FlxCamera |
| |
_fxFlashComplete — Property, class org.flixel.FlxCamera |
| |
_fxFlashDuration — Property, class org.flixel.FlxCamera |
| |
_fxShakeComplete — Property, class org.flixel.FlxCamera |
| |
_fxShakeDirection — Property, class org.flixel.FlxCamera |
| |
_fxShakeDuration — Property, class org.flixel.FlxCamera |
| |
_fxShakeIntensity — Property, class org.flixel.FlxCamera |
| |
_fxShakeOffset — Property, class org.flixel.FlxCamera |
| |
|
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |