A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_r — Property, class org.flixel.system.FlxQuadTree |
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R — Property, class org.flixel.system.input.Keyboard |
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_radius — Property, class org.flixel.system.FlxSound |
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random() — Static Method , class org.flixel.FlxG |
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Generates a random number. |
randomFrame() — method, class org.flixel.FlxSprite |
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Tell the sprite to change to a random frame of animation
Useful for instantiating particles or other weird things. |
ray(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Result:org.flixel:FlxPoint, Resolution:Number) — method, class org.flixel.FlxTilemap |
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Shoots a ray from the start point to the end point. |
RBRACKET — Property, class org.flixel.system.input.Keyboard |
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record() — method, class org.flixel.system.input.Input |
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If any keys are not "released" (0),
this function will return an array indicating
which keys are pressed and what state they are in. |
record() — method, class org.flixel.system.input.Mouse |
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If the mouse changed state or is pressed, return that info now
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recordFrame() — method, class org.flixel.system.FlxReplay |
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_recording — Property, class org.flixel.FlxGame |
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recording() — method, class org.flixel.system.debug.VCR |
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_recordingRequested — Property, class org.flixel.FlxGame |
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_recordOff — Property, class org.flixel.system.debug.VCR |
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_recordOn — Property, class org.flixel.system.debug.VCR |
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recordReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG |
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_rect — Property, class org.flixel.FlxObject |
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This is just a pre-allocated rectangle container to be used however you like
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_rects — Property, class org.flixel.FlxTilemap |
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recycle(ObjectClass:Class) — method, class org.flixel.FlxGroup |
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Recycling is designed to help you reuse game objects without always re-allocating or "newing" them. |
_regen — Property, class org.flixel.FlxText |
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reloadReplay(StandardMode:Boolean) — Static Method , class org.flixel.FlxG |
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remove(Object:org.flixel:FlxBasic, Splice:Boolean) — method, class org.flixel.FlxGroup |
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Removes an object from the group. |
remove(AnyObject:Object, VariableName:String) — method, class org.flixel.system.debug.Watch |
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removeAll() — method, class org.flixel.system.debug.Watch |
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replace(OldObject:org.flixel:FlxBasic, NewObject:org.flixel:FlxBasic) — method, class org.flixel.FlxGroup |
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Replaces an existing FlxBasic with a new one. |
_replay — Property, class org.flixel.FlxGame |
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_replayCallback — Property, class org.flixel.FlxGame |
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_replayCancelKeys — Property, class org.flixel.FlxGame |
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_replaying — Property, class org.flixel.FlxGame |
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_replayRequested — Property, class org.flixel.FlxGame |
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_replayTimer — Property, class org.flixel.FlxGame |
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reposition(X:Number, Y:Number) — method, class org.flixel.system.FlxWindow |
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_requestedReset — Property, class org.flixel.FlxGame |
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_requestedState — Property, class org.flixel.FlxGame |
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reset() — Static Method , class org.flixel.FlxG |
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reset(X:Number, Y:Number) — method, class org.flixel.FlxObject |
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Handy function for reviving game objects. |
reset() — method, class org.flixel.system.input.Input |
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Resets all the keys. |
reset() — method, class org.flixel.system.input.Mouse |
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Resets the just pressed/just released flags and sets mouse to not pressed. |
resetCameras(NewCamera:org.flixel:FlxCamera) — Static Method , class org.flixel.FlxG |
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resetDebuggerLayout() — Static Method , class org.flixel.FlxG |
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Just resets the debugger windows to whatever the sizes and positions of the selected layout are. |
resetGame() — Static Method , class org.flixel.FlxG |
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Like hitting the reset button on a game console, this will re-launch the game as if it just started. |
resetHelpers() — method, class org.flixel.FlxButton |
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Attempting to update the size of the text field to match the button. |
resetHelpers() — method, class org.flixel.FlxSprite |
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Resets some important variables for sprite optimization and rendering. |
resetInput() — Static Method , class org.flixel.FlxG |
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Reset the input helper objects (useful when changing screens or states)
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resetLayout() — method, class org.flixel.system.FlxDebugger |
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resetState() — Static Method , class org.flixel.FlxG |
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_resizable — Property, class org.flixel.system.FlxWindow |
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resize(Width:Number, Height:Number) — method, class org.flixel.system.FlxWindow |
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_resizing — Property, class org.flixel.system.FlxWindow |
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_restart — Property, class org.flixel.system.debug.VCR |
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revive() — method, class org.flixel.FlxBasic |
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rewind() — method, class org.flixel.system.FlxReplay |
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right — Property, class org.flixel.FlxRect |
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The X coordinate of the right side of the rectangle. |
RIGHT — Constant Static Property, class org.flixel.FlxObject |
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RIGHT — Property, class org.flixel.system.input.Keyboard |
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rotatePoint(X:Number, Y:Number, PivotX:Number, PivotY:Number, Angle:Number, P:org.flixel:FlxPoint) — Static Method , class org.flixel.FlxU |
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Rotates a point in 2D space around another point by the given angle. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |