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I — Property, class org.flixel.system.input.Keyboard
ID — Property, class org.flixel.FlxBasic
IDs seem like they could be pretty useful, huh?
imageToCSV(ImageFile:Class, Invert:Boolean, Scale:uint) — Static Method , class org.flixel.FlxTilemap
Converts a resource image file to a comma-separated string.
ImgAuto — Static Property, class org.flixel.FlxTilemap
ImgAutoAlt — Static Property, class org.flixel.FlxTilemap
ImgDefault — Property, class org.flixel.FlxSprite
ImgDefaultButton — Property, class org.flixel.FlxButton
ImgDefaultCursor — Property, class org.flixel.system.input.Mouse
ImgFlixel — Property, class org.flixel.system.debug.VCR
ImgHandle — Property, class org.flixel.system.FlxWindow
ImgLogo — Property, class org.flixel.system.FlxPreloader
ImgLogoCorners — Property, class org.flixel.system.FlxPreloader
ImgLogoLight — Property, class org.flixel.system.FlxPreloader
ImgOpen — Property, class org.flixel.system.debug.VCR
ImgPause — Property, class org.flixel.system.debug.VCR
ImgPlay — Property, class org.flixel.system.debug.VCR
ImgRecordOff — Property, class org.flixel.system.debug.VCR
ImgRecordOn — Property, class org.flixel.system.debug.VCR
ImgRestart — Property, class org.flixel.system.debug.VCR
ImgStep — Property, class org.flixel.system.debug.VCR
ImgStop — Property, class org.flixel.system.debug.VCR
immovable — Property, class org.flixel.FlxObject
Whether an object will move/alter position after a collision.
init(Game:org.flixel:FlxGame, Width:uint, Height:uint, Zoom:Number) — Static Method , class org.flixel.FlxG
Called by FlxGame to set up FlxG during FlxGame's constructor.
init() — method, class org.flixel.system.FlxReplay
_init — Property, class org.flixel.system.FlxSound
init(E:flash.events:Event) — method, class org.flixel.system.FlxWindow
init(E:flash.events:Event) — method, class org.flixel.system.debug.VCR
_initialized — Property, class org.flixel.FlxButton
Whether or not the button has initialized itself yet.
Input — class, package org.flixel.system.input
Input() — Constructor, class org.flixel.system.input.Input
Constructor
_iState — Property, class org.flixel.FlxGame
isTouching(Direction:uint) — method, class org.flixel.FlxObject
_itr — Property, class org.flixel.system.FlxMonitor
Keeps track of where we are in the array.
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