A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
C — Property, class org.flixel.system.input.Keyboard |
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_cache — Static Property, class org.flixel.FlxG |
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Internal storage system to prevent graphics from being used repeatedly in memory. |
_caf — Property, class org.flixel.FlxSprite |
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calcFrame() — method, class org.flixel.FlxSprite |
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Internal function to update the current animation frame. |
calcFrame() — method, class org.flixel.FlxText |
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Internal function to update the current animation frame. |
_callback — Property, class org.flixel.FlxSprite |
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callback — Property, class org.flixel.system.FlxTile |
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_callbacks — Property, class org.flixel.FlxTilemap |
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camera — Static Property, class org.flixel.FlxG |
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By default this just refers to the first entry in the cameras array
declared above, but you can do what you like with it. |
_cameraRect — Static Property, class org.flixel.FlxG |
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Internal helper variable for clearing the cameras each frame. |
cameras — Static Property, class org.flixel.FlxG |
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An array of FlxCamera objects that are used to draw stuff. |
cameras — Property, class org.flixel.FlxSprite |
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cameras — Property, class org.flixel.FlxTilemap |
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_canSubdivide — Property, class org.flixel.system.FlxQuadTree |
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Whether this branch of the tree can be subdivided or not. |
_capacity — Property, class org.flixel.system.FlxReplay |
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CAPSLOCK — Property, class org.flixel.system.input.Keyboard |
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ceil(Value:Number) — Static Method , class org.flixel.FlxU |
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CEILING — Constant Static Property, class org.flixel.FlxObject |
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_channel — Property, class org.flixel.system.FlxSound |
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checkBinding() — method, class org.flixel.FlxSave |
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checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG |
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Check the local bitmap cache to see if a bitmap with this key has been loaded already. |
checkOver() — method, class org.flixel.system.debug.VCR |
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className — Property, class org.flixel.system.FlxPreloader |
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This should always be the name of your main project/document class (e.g. |
clear() — method, class org.flixel.FlxGroup |
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Remove all instances of FlxBasic subclass (FlxSprite, FlxBlock, etc) from the list. |
clear(Default:Number) — method, class org.flixel.system.FlxMonitor |
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Goes through and sets every entry in the monitor to Default (0). |
clearBitmapCache() — Static Method , class org.flixel.FlxG |
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close(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave |
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A way to safely call flush() and destroy() on your save file. |
_closeRequested — Property, class org.flixel.FlxSave |
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_coh — Static Property, class org.flixel.system.FlxQuadTree |
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collide(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function) — method, class org.flixel.FlxState |
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Call this function to see if one FlxObject collides with another. |
collideIndex — Property, class org.flixel.FlxTilemap |
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What tile index will you start colliding with (default: 1). |
_color — Property, class org.flixel.FlxCamera |
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Internal, help with color transforming the flash bitmap. |
color — Property, class org.flixel.FlxCamera |
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_color — Property, class org.flixel.FlxSprite |
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color — Property, class org.flixel.FlxSprite |
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Set color to a number in this format: 0xRRGGBB. |
color — Property, class org.flixel.FlxText |
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The color of the text being displayed. |
COMMA — Property, class org.flixel.system.input.Keyboard |
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computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU |
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A tween-like function that takes a starting velocity
and some other factors and returns an altered velocity. |
CONTROL — Property, class org.flixel.system.input.Keyboard |
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copyFrom(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxCamera |
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copyFrom(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint |
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copyFrom(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
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copyFromFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint |
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copyFromFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect |
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copyTo(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint |
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copyTo(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
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copyToFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint |
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copyToFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect |
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corner() — method, class org.flixel.FlxSprite |
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countDead() — method, class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are dead. |
_counter — Property, class org.flixel.FlxEmitter |
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Internal counter for figuring out how many particles to launch. |
countLiving() — method, class org.flixel.FlxGroup |
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Call this function to find out how many members of the group are not dead. |
_cow — Static Property, class org.flixel.system.FlxQuadTree |
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_cox — Static Property, class org.flixel.system.FlxQuadTree |
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_coy — Static Property, class org.flixel.system.FlxQuadTree |
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create(E:flash.events:Event) — method, class org.flixel.FlxGame |
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Used to instantiate the guts of flixel once we have a valid reference to the root. |
create() — method, class org.flixel.FlxState |
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This function is called after the game engine successfully switches states. |
create() — method, class org.flixel.system.FlxPreloader |
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Override this to create your own preloader objects. |
create(Seed:Number) — method, class org.flixel.system.FlxReplay |
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create(Frame:Number, Keys:Array, Mouse:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.replay.FrameRecord |
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createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG |
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Generates a new BitmapData object (a colored square) and caches it. |
_created — Property, class org.flixel.FlxGame |
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createFocusScreen() — method, class org.flixel.FlxGame |
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Sets up the darkened overlay with the big white "play" button that appears when a flixel game loses focus. |
createSound() — method, class org.flixel.system.FlxSound |
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An internal function for clearing all the variables used by sounds. |
createSoundTray() — method, class org.flixel.FlxGame |
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Sets up the "sound tray", the little volume meter that pops down sometimes. |
_ct — Property, class org.flixel.FlxSprite |
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_curAnim — Property, class org.flixel.FlxSprite |
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_curFrame — Property, class org.flixel.FlxSprite |
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_current — Property, class org.flixel.system.input.Mouse |
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Helper variable for tracking whether the mouse was just pressed or just released. |
_cursor — Property, class org.flixel.system.input.Mouse |
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This is just a reference to the current cursor image, if there is one. |
_cursorContainer — Property, class org.flixel.system.input.Mouse |
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A display container for the mouse cursor. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |