A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
_o — Static Property, class org.flixel.system.FlxQuadTree |
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These objects are used to reduce recursive parameters internally. |
O — Property, class org.flixel.system.input.Keyboard |
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_oa — Static Property, class org.flixel.system.FlxQuadTree |
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_ob — Static Property, class org.flixel.system.FlxQuadTree |
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object — Property, class org.flixel.system.FlxList |
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Stores a reference to a FlxObject. |
_objectMarker — Property, class org.flixel.system.debug.Perf |
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OFF — Constant Static Property, class org.flixel.FlxTilemap |
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No auto-tiling. |
offset — Property, class org.flixel.FlxSprite |
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If you changed the size of your sprite object to shrink the bounding box,
you might need to offset the new bounding box from the top-left corner of the sprite. |
_ohh — Static Property, class org.flixel.system.FlxQuadTree |
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_ohw — Static Property, class org.flixel.system.FlxQuadTree |
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_ohx — Static Property, class org.flixel.system.FlxQuadTree |
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_ohy — Static Property, class org.flixel.system.FlxQuadTree |
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_ol — Static Property, class org.flixel.system.FlxQuadTree |
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_om — Static Property, class org.flixel.system.FlxQuadTree |
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on — Property, class org.flixel.FlxButton |
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Use this to toggle checkbox-style behavior. |
on — Property, class org.flixel.FlxEmitter |
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Determines whether the emitter is currently emitting particles. |
_on — Static Property, class org.flixel.system.FlxQuadTree |
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onBeat(Callback:Function, Threshold:Number, SampleWindow:uint) — method, class org.flixel.system.FlxSound |
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_onClick — Property, class org.flixel.FlxButton |
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This function is called when the button is clicked. |
_onComplete — Property, class org.flixel.FlxSave |
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onDone(Result:uint) — method, class org.flixel.FlxSave |
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ONE — Property, class org.flixel.system.input.Keyboard |
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onEmit() — method, class org.flixel.FlxSprite |
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Triggered whenever this sprite is launched by a FlxEmitter. |
onEnterFrame(E:flash.events:Event) — method, class org.flixel.FlxGame |
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Handles the onEnterFrame call, figures out how many updates and draw calls to do. |
onFlushStatus(event:flash.events:NetStatusEvent) — method, class org.flixel.FlxSave |
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onFocus(E:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onFocusLost(E:flash.events:Event) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyDown(event:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onKeyUp(event:flash.events:KeyboardEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseDown(event:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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onMouseDown(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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onMouseMove(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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onMouseOut(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger |
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onMouseOver(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxDebugger |
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onMouseUp(event:flash.events:MouseEvent) — method, class org.flixel.FlxButton |
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Internal function for handling the actual callback call (for UI thread dependent calls like FlxU.openURL()). |
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.FlxWindow |
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onMouseUp(E:flash.events:MouseEvent) — method, class org.flixel.system.debug.VCR |
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onMouseWheel(E:flash.events:MouseEvent) — method, class org.flixel.FlxGame |
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Internal event handler for input and focus. |
onOpen() — method, class org.flixel.system.debug.VCR |
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onOpenCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onOpenComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onOpenError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onOpenSelect(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onPause() — method, class org.flixel.system.debug.VCR |
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onPlay() — method, class org.flixel.system.debug.VCR |
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onRecord(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR |
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onRestart(StandardMode:Boolean) — method, class org.flixel.system.debug.VCR |
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onSaveCancel(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onSaveComplete(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onSaveError(E:flash.events:Event) — method, class org.flixel.system.debug.VCR |
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onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxBasic |
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onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxObject |
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Check and see if this object is currently on screen. |
onScreen(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxSprite |
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Check and see if this object is currently on screen. |
onStep() — method, class org.flixel.system.debug.VCR |
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onStop() — method, class org.flixel.system.debug.VCR |
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_onToggle — Property, class org.flixel.FlxButton |
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Used for checkbox-style behavior. |
_op — Static Property, class org.flixel.system.FlxQuadTree |
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_open — Property, class org.flixel.system.debug.VCR |
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openURL(URL:String) — Static Method , class org.flixel.FlxU |
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Opens a web page in a new tab or window. |
_or — Static Property, class org.flixel.system.FlxQuadTree |
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org.flixel — package |
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org.flixel.system — package |
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org.flixel.system.debug — package |
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org.flixel.system.input — package |
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org.flixel.system.replay — package |
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origin — Property, class org.flixel.FlxSprite |
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WARNING: The origin of the sprite will default to its center. |
_ot — Static Property, class org.flixel.system.FlxQuadTree |
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_out — Property, class org.flixel.system.input.Mouse |
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Helper for mouse visibility. |
_overHandle — Property, class org.flixel.system.FlxWindow |
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_overHeader — Property, class org.flixel.system.FlxWindow |
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overlap(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function, ProcessCallback:Function) — method, class org.flixel.FlxState |
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Call this function to see if one FlxObject overlaps another. |
OVERLAP_BIAS — Constant Static Property, class org.flixel.FlxObject |
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overlapNode(Iterator:org.flixel.system:FlxList) — method, class org.flixel.system.FlxQuadTree |
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An internal function for comparing an object against the contents of a node. |
overlaps(Object:org.flixel:FlxObject) — method, class org.flixel.FlxObject |
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Checks to see if some FlxObject overlaps this FlxObject object in world space. |
overlaps(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect |
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Checks to see if some FlxObject object overlaps this FlxObject object. |
overlaps(Object:org.flixel:FlxObject) — method, class org.flixel.FlxTilemap |
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Checks for overlaps between the provided object and any tiles above the collision index. |
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxObject |
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Checks to see if a point in 2D world space overlaps this FlxObject object. |
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxSprite |
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Checks to see if a point in 2D world space overlaps this FlxCore object. |
overlapsPoint(X:Number, Y:Number, Camera:org.flixel:FlxCamera, PerPixel:Boolean) — method, class org.flixel.FlxTilemap |
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Checks to see if a point in 2D space overlaps a solid tile. |
overlapsWithCallback(Object:org.flixel:FlxObject, Callback:Function) — method, class org.flixel.FlxTilemap |
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_overOpen — Property, class org.flixel.system.debug.VCR |
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_overPause — Property, class org.flixel.system.debug.VCR |
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_overRecord — Property, class org.flixel.system.debug.VCR |
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_overRestart — Property, class org.flixel.system.debug.VCR |
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_overStep — Property, class org.flixel.system.debug.VCR |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |