A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Property, class org.flixel.system.input.Keyboard |
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_pan — Property, class org.flixel.system.FlxSound |
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particleClass — Property, class org.flixel.FlxEmitter |
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particleDrag — Property, class org.flixel.FlxEmitter |
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The X and Y drag component of particles launched from the emitter. |
pause() — method, class org.flixel.system.FlxSound |
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Call this function to pause this sound. |
_pause — Property, class org.flixel.system.debug.VCR |
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paused — Static Property, class org.flixel.FlxG |
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Handy shared variable for implementing your own pause behavior. |
paused — Property, class org.flixel.system.debug.VCR |
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_pauseOnFadeOut — Property, class org.flixel.system.FlxSound |
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pauseProof — Property, class org.flixel.FlxButton |
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Set this to true if you want this button to function even while the game is paused. |
pauseSounds() — Static Method , class org.flixel.FlxG |
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Pause all sounds currently playing. |
PENDING — Static Property, class org.flixel.FlxSave |
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perf — Property, class org.flixel.system.FlxDebugger |
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Perf — class, package org.flixel.system.debug |
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Perf(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Perf |
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PERIOD — Property, class org.flixel.system.input.Keyboard |
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_pixels — Property, class org.flixel.FlxSprite |
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pixels — Property, class org.flixel.FlxSprite |
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Set pixels to any BitmapData object. |
_pixels — Property, class org.flixel.system.FlxTilemapBuffer |
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pixels — Property, class org.flixel.system.FlxTilemapBuffer |
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play(EmbeddedSound:Class, Volume:Number, Looped:Boolean) — Static Method , class org.flixel.FlxG |
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Creates a new sound object from an embedded Class object. |
play(AnimName:String, Force:Boolean) — method, class org.flixel.FlxSprite |
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Plays an existing animation (e.g. |
play() — method, class org.flixel.system.FlxSound |
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Call this function to play the sound. |
_play — Property, class org.flixel.system.debug.VCR |
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playback(Record:Array) — method, class org.flixel.system.input.Input |
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Part of the keystroke recording system. |
playback(Record:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.input.Mouse |
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Part of the keystroke recording system. |
playing() — method, class org.flixel.system.debug.VCR |
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playMusic(Music:Class, Volume:Number) — Static Method , class org.flixel.FlxG |
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Set up and play a looping background soundtrack. |
playNextFrame() — method, class org.flixel.system.FlxReplay |
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playSounds() — Static Method , class org.flixel.FlxG |
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Resume playing existing sounds. |
PLUS — Property, class org.flixel.system.input.Keyboard |
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_point — Property, class org.flixel.FlxCamera |
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Internal, to help avoid costly allocations. |
_point — Property, class org.flixel.FlxEmitter |
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_point — Property, class org.flixel.FlxObject |
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This is just a pre-allocated x-y point container to be used however you like
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_point — Property, class org.flixel.system.input.Mouse |
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_point2 — Property, class org.flixel.system.FlxSound |
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_position — Property, class org.flixel.system.FlxSound |
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postUpdate() — method, class org.flixel.FlxBasic |
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postUpdate() — method, class org.flixel.FlxObject |
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postUpdate() — method, class org.flixel.FlxSprite |
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_pressed — Property, class org.flixel.FlxButton |
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Tracks whether or not the button is currently pressed. |
pressed(Key:String) — method, class org.flixel.system.input.Input |
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Check to see if this key is pressed. |
pressed() — method, class org.flixel.system.input.Mouse |
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Check to see if the mouse is pressed. |
PRESSED — Static Property, class org.flixel.FlxButton |
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_pressingOpen — Property, class org.flixel.system.debug.VCR |
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_pressingPause — Property, class org.flixel.system.debug.VCR |
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_pressingRecord — Property, class org.flixel.system.debug.VCR |
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_pressingRestart — Property, class org.flixel.system.debug.VCR |
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_pressingStep — Property, class org.flixel.system.debug.VCR |
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preUpdate() — method, class org.flixel.FlxBasic |
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preUpdate() — method, class org.flixel.FlxButton |
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preUpdate() — method, class org.flixel.FlxGroup |
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preUpdate() — method, class org.flixel.FlxObject |
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proximity(X:Number, Y:Number, Object:org.flixel:FlxObject, Radius:Number, Pan:Boolean) — method, class org.flixel.system.FlxSound |
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Call this function if you want this sound's volume to change
based on distance from a particular FlxCore object. |
_pZero — Constant Static Property, class org.flixel.FlxObject |
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A handy "empty point" object
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |