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W — Property, class org.flixel.system.input.Keyboard
WALL — Constant Static Property, class org.flixel.FlxObject
wasTouching — Property, class org.flixel.FlxObject
watch(AnyObject:Object, VariableName:String, DisplayName:String) — Static Method , class org.flixel.FlxG
Add a variable to the watch list in the debugger.
watch — Property, class org.flixel.system.FlxDebugger
Watch — class, package org.flixel.system.debug
Watch(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.debug.Watch
_watching — Property, class org.flixel.system.debug.Watch
wheel — Property, class org.flixel.system.input.Mouse
Current "delta" value of mouse wheel.
wheel — Property, class org.flixel.system.replay.MouseRecord
width — Property, class org.flixel.FlxCamera
width — Property, class org.flixel.FlxEmitter
width — Static Property, class org.flixel.FlxG
The width of the screen in game pixels.
width — Property, class org.flixel.FlxObject
width — Property, class org.flixel.FlxRect
_width — Property, class org.flixel.system.FlxPreloader
Useful for storing "real" stage width if you're scaling your preloader graphics.
width — Property, class org.flixel.system.FlxTilemapBuffer
_width — Property, class org.flixel.system.FlxWindow
widthInTiles — Property, class org.flixel.FlxTilemap
Read-only variable, do NOT recommend changing after the map is loaded!
worldBounds — Static Property, class org.flixel.FlxG
The dimensions of the game world, used by the quad tree for collisions and overlap checks.
worldDivisions — Static Property, class org.flixel.FlxG
How many times the quad tree should divide the world on each axis.
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