A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
U — Property, class org.flixel.system.input.Keyboard |
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unload() — method, class org.flixel.system.input.Mouse |
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Unload the current cursor graphic. |
unlockCameras() — Static Method , class org.flixel.FlxG |
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unpress() — method, class org.flixel.system.debug.VCR |
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unwatch(AnyObject:Object, VariableName:String) — Static Method , class org.flixel.FlxG |
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Remove a variable from the watch list in the debugger. |
UP — Constant Static Property, class org.flixel.FlxObject |
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UP — Property, class org.flixel.system.input.Keyboard |
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update() — method, class org.flixel.FlxBasic |
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Override this function to update your class's position and appearance. |
update() — method, class org.flixel.FlxButton |
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Called by the game loop automatically, handles mouseover and click detection. |
update() — method, class org.flixel.FlxCamera |
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update() — method, class org.flixel.FlxEmitter |
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Called automatically by the game loop, decides when to launch particles and when to "die". |
update() — method, class org.flixel.FlxGame |
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This function updates the actual game state. |
update() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls update on everything you added,
override this function to handle custom input and perform collisions. |
update() — method, class org.flixel.FlxObject |
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Called by the main game loop, handles motion/physics and game logic
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update() — method, class org.flixel.FlxParticle |
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update(Percent:Number) — method, class org.flixel.system.FlxPreloader |
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Override this function to manually update the preloader. |
update() — method, class org.flixel.system.FlxSound |
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The basic game loop update function. |
update() — method, class org.flixel.system.debug.Perf |
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update() — method, class org.flixel.system.debug.Watch |
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update() — method, class org.flixel.system.input.Input |
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Updates the key states (for tracking just pressed, just released, etc). |
update(X:int, Y:int) — method, class org.flixel.system.input.Mouse |
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Called by the internal game loop to update the mouse pointer's position in the game world. |
updateAnimation() — method, class org.flixel.FlxSprite |
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Internal function for updating the sprite's animation. |
updateButton() — method, class org.flixel.FlxButton |
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Basic button update logic
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updateCameras() — Static Method , class org.flixel.FlxG |
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updateCursor() — method, class org.flixel.system.input.Mouse |
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Internal function for helping to update the mouse cursor and world coordinates. |
updateGUI() — method, class org.flixel.system.FlxWindow |
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updateGUI() — method, class org.flixel.system.debug.VCR |
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updateInput() — Static Method , class org.flixel.FlxG |
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Calls update on the keyboard and mouse input tracking objects. |
updateMotion() — method, class org.flixel.FlxObject |
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Internal function for updating the position and speed of this object. |
updateNames() — method, class org.flixel.system.debug.Watch |
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updateSize() — method, class org.flixel.system.FlxWindow |
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updateSize() — method, class org.flixel.system.debug.Log |
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updateSize() — method, class org.flixel.system.debug.Watch |
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updateSounds() — Static Method , class org.flixel.FlxG |
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Called by the game loop to make sure the sounds get updated each frame. |
updateSoundTray(MS:Number) — method, class org.flixel.FlxGame |
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This function handles updating the volume controls, debugger, stuff like that. |
updateTile(Index:uint) — method, class org.flixel.FlxTilemap |
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Internal function used in setTileByIndex() and the constructor to update the map. |
_updateTimer — Property, class org.flixel.system.debug.Perf |
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updateTransform() — method, class org.flixel.system.FlxSound |
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Call after adjusting the volume to update the sound channel's settings. |
useSoundHotKeys — Property, class org.flixel.FlxGame |
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Sets 0, -, and + to control the global volume sound volume. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |