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C — Property, class org.flixel.system.input.Keyboard
_cache — Static Property, class org.flixel.FlxG
Internal storage system to prevent graphics from being used repeatedly in memory.
_caf — Property, class org.flixel.FlxSprite
calcFrame() — method, class org.flixel.FlxSprite
Internal function to update the current animation frame.
calcFrame() — method, class org.flixel.FlxText
Internal function to update the current animation frame.
_callback — Property, class org.flixel.FlxSprite
callback — Property, class org.flixel.system.FlxTile
_callbacks — Property, class org.flixel.FlxTilemap
camera — Static Property, class org.flixel.FlxG
By default this just refers to the first entry in the cameras array declared above, but you can do what you like with it.
_cameraRect — Static Property, class org.flixel.FlxG
Internal helper variable for clearing the cameras each frame.
cameras — Static Property, class org.flixel.FlxG
An array of FlxCamera objects that are used to draw stuff.
cameras — Property, class org.flixel.FlxSprite
cameras — Property, class org.flixel.FlxTilemap
_canSubdivide — Property, class org.flixel.system.FlxQuadTree
Whether this branch of the tree can be subdivided or not.
_capacity — Property, class org.flixel.system.FlxReplay
CAPSLOCK — Property, class org.flixel.system.input.Keyboard
ceil(Value:Number) — Static Method , class org.flixel.FlxU
CEILING — Constant Static Property, class org.flixel.FlxObject
_channel — Property, class org.flixel.system.FlxSound
checkBinding() — method, class org.flixel.FlxSave
checkBitmapCache(Key:String) — Static Method , class org.flixel.FlxG
Check the local bitmap cache to see if a bitmap with this key has been loaded already.
checkOver() — method, class org.flixel.system.debug.VCR
className — Property, class org.flixel.system.FlxPreloader
This should always be the name of your main project/document class (e.g.
clear() — method, class org.flixel.FlxGroup
Remove all instances of FlxBasic subclass (FlxSprite, FlxBlock, etc) from the list.
clear(Default:Number) — method, class org.flixel.system.FlxMonitor
Goes through and sets every entry in the monitor to Default (0).
clearBitmapCache() — Static Method , class org.flixel.FlxG
close(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave
A way to safely call flush() and destroy() on your save file.
_closeRequested — Property, class org.flixel.FlxSave
_coh — Static Property, class org.flixel.system.FlxQuadTree
collide(ObjectOrGroup1:org.flixel:FlxBasic, ObjectOrGroup2:org.flixel:FlxBasic, NotifyCallback:Function) — method, class org.flixel.FlxState
Call this function to see if one FlxObject collides with another.
collideIndex — Property, class org.flixel.FlxTilemap
What tile index will you start colliding with (default: 1).
_color — Property, class org.flixel.FlxCamera
Internal, help with color transforming the flash bitmap.
color — Property, class org.flixel.FlxCamera
_color — Property, class org.flixel.FlxSprite
color — Property, class org.flixel.FlxSprite
Set color to a number in this format: 0xRRGGBB.
color — Property, class org.flixel.FlxText
The color of the text being displayed.
COMMA — Property, class org.flixel.system.input.Keyboard
computeVelocity(Velocity:Number, Acceleration:Number, Drag:Number, Max:Number) — Static Method , class org.flixel.FlxU
A tween-like function that takes a starting velocity and some other factors and returns an altered velocity.
CONTROL — Property, class org.flixel.system.input.Keyboard
copyFrom(Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxCamera
copyFrom(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint
copyFrom(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect
copyFromFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint
copyFromFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect
copyTo(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxPoint
copyTo(Rect:org.flixel:FlxRect) — method, class org.flixel.FlxRect
copyToFlash(FlashPoint:flash.geom:Point) — method, class org.flixel.FlxPoint
copyToFlash(FlashRect:flash.geom:Rectangle) — method, class org.flixel.FlxRect
corner() — method, class org.flixel.FlxSprite
countDead() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are dead.
_counter — Property, class org.flixel.FlxEmitter
Internal counter for figuring out how many particles to launch.
countLiving() — method, class org.flixel.FlxGroup
Call this function to find out how many members of the group are not dead.
_cow — Static Property, class org.flixel.system.FlxQuadTree
_cox — Static Property, class org.flixel.system.FlxQuadTree
_coy — Static Property, class org.flixel.system.FlxQuadTree
create(E:flash.events:Event) — method, class org.flixel.FlxGame
Used to instantiate the guts of flixel once we have a valid reference to the root.
create() — method, class org.flixel.FlxState
This function is called after the game engine successfully switches states.
create() — method, class org.flixel.system.FlxPreloader
Override this to create your own preloader objects.
create(Seed:Number) — method, class org.flixel.system.FlxReplay
create(Frame:Number, Keys:Array, Mouse:org.flixel.system.replay:MouseRecord) — method, class org.flixel.system.replay.FrameRecord
createBitmap(Width:uint, Height:uint, Color:uint, Unique:Boolean, Key:String) — Static Method , class org.flixel.FlxG
Generates a new BitmapData object (a colored square) and caches it.
_created — Property, class org.flixel.FlxGame
createFocusScreen() — method, class org.flixel.FlxGame
Sets up the darkened overlay with the big white "play" button that appears when a flixel game loses focus.
createSound() — method, class org.flixel.system.FlxSound
An internal function for clearing all the variables used by sounds.
createSoundTray() — method, class org.flixel.FlxGame
Sets up the "sound tray", the little volume meter that pops down sometimes.
_ct — Property, class org.flixel.FlxSprite
_curAnim — Property, class org.flixel.FlxSprite
_curFrame — Property, class org.flixel.FlxSprite
_current — Property, class org.flixel.system.input.Mouse
Helper variable for tracking whether the mouse was just pressed or just released.
_cursor — Property, class org.flixel.system.input.Mouse
This is just a reference to the current cursor image, if there is one.
_cursorContainer — Property, class org.flixel.system.input.Mouse
A display container for the mouse cursor.
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