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F — Property, class org.flixel.system.input.Keyboard
F1 — Property, class org.flixel.system.input.Keyboard
F10 — Property, class org.flixel.system.input.Keyboard
F11 — Property, class org.flixel.system.input.Keyboard
F12 — Property, class org.flixel.system.input.Keyboard
F2 — Property, class org.flixel.system.input.Keyboard
F3 — Property, class org.flixel.system.input.Keyboard
F4 — Property, class org.flixel.system.input.Keyboard
F5 — Property, class org.flixel.system.input.Keyboard
F6 — Property, class org.flixel.system.input.Keyboard
F7 — Property, class org.flixel.system.input.Keyboard
F8 — Property, class org.flixel.system.input.Keyboard
F9 — Property, class org.flixel.system.input.Keyboard
_facing — Property, class org.flixel.FlxSprite
facing — Property, class org.flixel.FlxSprite
Set facing using FlxSprite.LEFT,RIGHT, UP, and DOWN to take advantage of flipped sprites and/or just track player orientation more easily.
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera
The screen is gradually filled with this color.
fade(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG
The screen is gradually filled with this color.
fadeIn(Seconds:Number) — method, class org.flixel.system.FlxSound
Call this function to make a sound fade in over a certain time interval (calls play() automatically).
_fadeInTimer — Property, class org.flixel.system.FlxSound
_fadeInTotal — Property, class org.flixel.system.FlxSound
fadeOut(Seconds:Number, PauseInstead:Boolean) — method, class org.flixel.system.FlxSound
Call this function to make this sound fade out over a certain time interval.
_fadeOutTimer — Property, class org.flixel.system.FlxSound
_fadeOutTotal — Property, class org.flixel.system.FlxSound
_file — Property, class org.flixel.system.debug.VCR
FILE_TYPES — Constant Static Property, class org.flixel.system.debug.VCR
fill(Color:uint, BlendAlpha:Boolean) — method, class org.flixel.FlxCamera
_fill — Property, class org.flixel.FlxCamera
fill(Color:uint) — method, class org.flixel.FlxSprite
Fills this sprite's graphic with a specific color.
fill(Color:uint) — method, class org.flixel.system.FlxTilemapBuffer
finished — Property, class org.flixel.FlxSprite
Whether the current animation has finished its first (or only) loop.
finished — Property, class org.flixel.system.FlxReplay
FIVE — Property, class org.flixel.system.input.Keyboard
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — method, class org.flixel.FlxCamera
The screen is filled with this color and gradually returns to normal.
flash(Color:uint, Duration:Number, OnComplete:Function, Force:Boolean) — Static Method , class org.flixel.FlxG
All screens are filled with this color and gradually return to normal.
flash(Time:int) — method, class org.flixel.system.debug.Perf
_flash — Property, class org.flixel.system.debug.Perf
_flashBitmap — Property, class org.flixel.FlxCamera
Internal, used to render buffer to screen space.
flashFramerate — Static Property, class org.flixel.FlxG
How many times you want your game to update each second.
_flashFramerate — Property, class org.flixel.FlxGame
_flashMarker — Property, class org.flixel.system.debug.Perf
_flashPoint — Property, class org.flixel.FlxCamera
_flashPoint — Property, class org.flixel.FlxSprite
_flashPoint — Property, class org.flixel.FlxTilemap
Rendering helper.
_flashPointZero — Property, class org.flixel.FlxSprite
_flashRect — Property, class org.flixel.FlxCamera
_flashRect — Property, class org.flixel.FlxSprite
_flashRect — Property, class org.flixel.FlxTilemap
_flashRect — Property, class org.flixel.system.FlxTilemapBuffer
_flashRect2 — Property, class org.flixel.FlxSprite
flicker(Duration:Number) — method, class org.flixel.FlxObject
Tells this object to flicker, retro-style.
_flicker — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
flickering — Property, class org.flixel.FlxObject
Check to see if the object is still flickering.
_flickerTimer — Property, class org.flixel.FlxObject
Internal helper used for retro-style flickering.
_flipped — Property, class org.flixel.FlxSprite
_flixel — Property, class org.flixel.system.debug.VCR
flixelDraw(Time:int) — method, class org.flixel.system.debug.Perf
_flixelDraw — Property, class org.flixel.system.debug.Perf
_flixelDrawMarker — Property, class org.flixel.system.debug.Perf
flixelUpdate(Time:int) — method, class org.flixel.system.debug.Perf
_flixelUpdate — Property, class org.flixel.system.debug.Perf
_flixelUpdateMarker — Property, class org.flixel.system.debug.Perf
floor(Value:Number) — Static Method , class org.flixel.FlxU
FLOOR — Constant Static Property, class org.flixel.FlxObject
flush(MinFileSize:uint, OnComplete:Function) — method, class org.flixel.FlxSave
Writes the local shared object to disk immediately.
FlxAnim — class, package org.flixel.system
Just a helper structure for the FlxSprite animation system
FlxAnim(Name:String, Frames:Array, FrameRate:Number, Looped:Boolean) — Constructor, class org.flixel.system.FlxAnim
Constructor
FlxBasic — class, package org.flixel
FlxBasic() — Constructor, class org.flixel.FlxBasic
FlxButton — class, package org.flixel
A simple button class that calls a function when clicked by the mouse.
FlxButton(X:int, Y:int, Callback:Function, Label:String) — Constructor, class org.flixel.FlxButton
Creates a new FlxButton object with a gray background and a callback function on the UI thread.
FlxCamera — class, package org.flixel
FlxCamera(X:int, Y:int, Width:int, Height:int, Zoom:Number) — Constructor, class org.flixel.FlxCamera
FlxDebugger — class, package org.flixel.system
FlxDebugger(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxDebugger
FlxEmitter — class, package org.flixel
FlxEmitter is a lightweight particle emitter.
FlxEmitter(X:Number, Y:Number, Size:Number) — Constructor, class org.flixel.FlxEmitter
Creates a new FlxEmitter object at a specific position.
FlxG — class, package org.flixel
This is a global helper class full of useful functions for audio, input, basic info, and the camera system among other things.
FlxGame — class, package org.flixel
FlxGame is the heart of all flixel games, and contains a bunch of basic game loops and things.
FlxGame(GameSizeX:uint, GameSizeY:uint, InitialState:Class, Zoom:Number) — Constructor, class org.flixel.FlxGame
Game object constructor - sets up the basic properties of your game.
FlxGroup — class, package org.flixel
This is an organizational class that can update and render a bunch of FlxBasics.
FlxGroup(MaxSize:uint) — Constructor, class org.flixel.FlxGroup
Constructor
FlxList — class, package org.flixel.system
The world's smallest linked list class.
FlxList() — Constructor, class org.flixel.system.FlxList
Creates a new link, and sets object and next to null.
FlxMonitor — class, package org.flixel.system
FlxMonitor is a simple class that aggregates and averages data.
FlxMonitor(Size:uint, Default:Number) — Constructor, class org.flixel.system.FlxMonitor
Creates the monitor array and sets the size.
FlxObject — class, package org.flixel
This is the base class for most of the display objects (FlxSprite, FlxText, etc).
FlxObject(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxObject
Instantiates a FlxObject.
FlxParticle — class, package org.flixel
FlxParticle() — Constructor, class org.flixel.FlxParticle
FlxPoint — class, package org.flixel
Stores a 2D floating point coordinate.
FlxPoint(X:Number, Y:Number) — Constructor, class org.flixel.FlxPoint
Instantiate a new point object.
FlxPreloader — class, package org.flixel.system
This class handles the 8-bit style preloader.
FlxPreloader() — Constructor, class org.flixel.system.FlxPreloader
Constructor
FlxQuadTree — class, package org.flixel.system
A fairly generic quad tree structure for rapid overlap checks.
FlxQuadTree(X:Number, Y:Number, Width:Number, Height:Number, Parent:org.flixel.system:FlxQuadTree) — Constructor, class org.flixel.system.FlxQuadTree
Instantiate a new Quad Tree node.
FlxRect — class, package org.flixel
Stores a rectangle.
FlxRect(X:Number, Y:Number, Width:Number, Height:Number) — Constructor, class org.flixel.FlxRect
Instantiate a new rectangle.
FlxReplay — class, package org.flixel.system
FlxReplay() — Constructor, class org.flixel.system.FlxReplay
FlxSave — class, package org.flixel
A class to help automate and simplify save game functionality.
FlxSave() — Constructor, class org.flixel.FlxSave
Blanks out the containers.
FlxSound — class, package org.flixel.system
This is the universal flixel sound object, used for streaming, music, and sound effects.
FlxSound() — Constructor, class org.flixel.system.FlxSound
The FlxSound constructor gets all the variables initialized, but NOT ready to play a sound yet.
FlxSprite — class, package org.flixel
The main "game object" class, handles basic physics and animation.
FlxSprite(X:Number, Y:Number, SimpleGraphic:Class) — Constructor, class org.flixel.FlxSprite
Creates a white 8x8 square FlxSprite at the specified position.
FlxState — class, package org.flixel
This is the basic game "state" object - e.g.
FlxText — class, package org.flixel
Extends FlxSprite to support rendering text.
FlxText(X:Number, Y:Number, Width:uint, Text:String, EmbeddedFont:Boolean) — Constructor, class org.flixel.FlxText
Creates a new FlxText object at the specified position.
FlxTile — class, package org.flixel.system
FlxTile(Width:Number, Height:Number) — Constructor, class org.flixel.system.FlxTile
FlxTileblock — class, package org.flixel
This is the basic "environment object" class, used to create simple walls and floors.
FlxTileblock(X:int, Y:int, Width:uint, Height:uint) — Constructor, class org.flixel.FlxTileblock
Creates a new FlxBlock object with the specified position and size.
FlxTilemap — class, package org.flixel
This is a traditional tilemap display and collision class.
FlxTilemap() — Constructor, class org.flixel.FlxTilemap
The tilemap constructor just initializes some basic variables.
FlxTilemapBuffer — class, package org.flixel.system
FlxTilemapBuffer(TileWidth:Number, TileHeight:Number, WidthInTiles:uint, HeightInTiles:uint, Camera:org.flixel:FlxCamera) — Constructor, class org.flixel.system.FlxTilemapBuffer
FlxU — class, package org.flixel
FlxWindow — class, package org.flixel.system
FlxWindow(Title:String, Width:Number, Height:Number, Resizable:Boolean, Bounds:flash.geom:Rectangle, BGColor:uint, TopColor:uint) — Constructor, class org.flixel.system.FlxWindow
_focus — Property, class org.flixel.FlxGame
focusOn(Point:org.flixel:FlxPoint) — method, class org.flixel.FlxCamera
Move the camera focus to this location instantly.
follow(Target:org.flixel:FlxObject, Style:uint) — method, class org.flixel.FlxCamera
Tells this camera object what FlxObject to track.
follow(Camera:org.flixel:FlxCamera, Border:int, UpdateWorld:Boolean) — method, class org.flixel.FlxTilemap
Call this function to lock the automatic camera to the map's edges.
font — Property, class org.flixel.FlxText
The font used for this text.
formatArray(A:Array) — Static Method , class org.flixel.FlxU
formatMoney(Amount:Number, ShowDecimal:Boolean) — Static Method , class org.flixel.FlxU
formatTime(Seconds:Number) — Static Method , class org.flixel.FlxU
FOUR — Property, class org.flixel.system.input.Keyboard
frame — Property, class org.flixel.FlxSprite
Tell the sprite to change to a specific frame of animation.
frame — Property, class org.flixel.system.FlxReplay
frame — Property, class org.flixel.system.replay.FrameRecord
frameCount — Property, class org.flixel.system.FlxReplay
frameHeight — Property, class org.flixel.FlxSprite
The height of the actual graphic or image being displayed (not necessarily the game object/bounding box).
_framePixels — Property, class org.flixel.FlxSprite
framerate — Static Property, class org.flixel.FlxG
How many times you want your game to update each second.
FrameRecord — class, package org.flixel.system.replay
FrameRecord() — Constructor, class org.flixel.system.replay.FrameRecord
frames — Property, class org.flixel.FlxSprite
The total number of frames in this image (assumes each row is full).
frames — Property, class org.flixel.system.FlxAnim
A list of frames stored as uint objects
_frames — Property, class org.flixel.system.FlxReplay
_frameTimer — Property, class org.flixel.FlxSprite
frameWidth — Property, class org.flixel.FlxSprite
The width of the actual graphic or image being displayed (not necessarily the game object/bounding box).
frequency — Property, class org.flixel.FlxEmitter
How often a particle is emitted (if emitter is started with Explode == false).
full — Property, class org.flixel.system.FlxMonitor
Shows whether the monitor has been filled all the way yet or not.
_fxFadeAlpha — Property, class org.flixel.FlxCamera
_fxFadeColor — Property, class org.flixel.FlxCamera
_fxFadeComplete — Property, class org.flixel.FlxCamera
_fxFadeDuration — Property, class org.flixel.FlxCamera
_fxFlashAlpha — Property, class org.flixel.FlxCamera
_fxFlashColor — Property, class org.flixel.FlxCamera
_fxFlashComplete — Property, class org.flixel.FlxCamera
_fxFlashDuration — Property, class org.flixel.FlxCamera
_fxShakeComplete — Property, class org.flixel.FlxCamera
_fxShakeDirection — Property, class org.flixel.FlxCamera
_fxShakeDuration — Property, class org.flixel.FlxCamera
_fxShakeIntensity — Property, class org.flixel.FlxCamera
_fxShakeOffset — Property, class org.flixel.FlxCamera
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