A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
D — Property, class org.flixel.system.input.Keyboard |
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data — Property, class org.flixel.FlxSave |
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Allows you to directly access the data container in the local shared object. |
_data — Property, class org.flixel.FlxTilemap |
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_data — Property, class org.flixel.system.FlxMonitor |
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An array to hold all the data we are averaging. |
deadzone — Property, class org.flixel.FlxCamera |
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You can assign a "dead zone" to the camera in order to better control its movement. |
debug — Static Property, class org.flixel.FlxG |
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Whether you are running in Debug or Release mode. |
_debugger — Property, class org.flixel.FlxGame |
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DEBUGGER_BIG — Constant Static Property, class org.flixel.FlxG |
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DEBUGGER_LEFT — Constant Static Property, class org.flixel.FlxG |
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DEBUGGER_MICRO — Constant Static Property, class org.flixel.FlxG |
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DEBUGGER_RIGHT — Constant Static Property, class org.flixel.FlxG |
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DEBUGGER_STANDARD — Constant Static Property, class org.flixel.FlxG |
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DEBUGGER_TOP — Constant Static Property, class org.flixel.FlxG |
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_debuggerUp — Property, class org.flixel.FlxGame |
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debugOnRelease — Property, class org.flixel.FlxGame |
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Initialize and allow the flixel debugger overlay even in release mode. |
DEFAULT_FILE_NAME — Constant Static Property, class org.flixel.system.debug.VCR |
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defaultZoom — Static Property, class org.flixel.FlxCamera |
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delay — Property, class org.flixel.system.FlxAnim |
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Seconds between frames (basically the framerate)
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DELETE — Property, class org.flixel.system.input.Keyboard |
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DESCENDING — Constant Static Property, class org.flixel.FlxGroup |
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destroy() — method, class org.flixel.FlxBasic |
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Override this function to null out variables or manually call destroy() on class members if necessary. |
destroy() — method, class org.flixel.FlxButton |
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Called by the game state when state is changed (if this object belongs to the state)
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destroy() — method, class org.flixel.FlxCamera |
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destroy() — method, class org.flixel.FlxEmitter |
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destroy() — method, class org.flixel.FlxGroup |
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Override this function to handle any deleting or "shutdown" type operations you might need,
such as removing traditional Flash children like Sprite objects. |
destroy() — method, class org.flixel.FlxObject |
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Override this function to null out variables or
manually call destroy() on class members if necessary. |
destroy() — method, class org.flixel.FlxSave |
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destroy() — method, class org.flixel.FlxSprite |
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destroy() — method, class org.flixel.FlxText |
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destroy() — method, class org.flixel.FlxTilemap |
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destroy() — method, class org.flixel.system.FlxAnim |
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destroy() — method, class org.flixel.system.FlxDebugger |
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destroy() — method, class org.flixel.system.FlxList |
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destroy() — method, class org.flixel.system.FlxPreloader |
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destroy() — method, class org.flixel.system.FlxQuadTree |
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destroy() — method, class org.flixel.system.FlxReplay |
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destroy() — method, class org.flixel.system.FlxSound |
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The basic class destructor, stops the music and removes any leftover events. |
destroy() — method, class org.flixel.system.FlxTile |
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destroy() — method, class org.flixel.system.FlxTilemapBuffer |
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destroy() — method, class org.flixel.system.FlxWindow |
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destroy() — method, class org.flixel.system.debug.Log |
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destroy() — method, class org.flixel.system.debug.Perf |
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destroy() — method, class org.flixel.system.debug.VCR |
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destroy() — method, class org.flixel.system.debug.Watch |
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destroy() — method, class org.flixel.system.input.Input |
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destroy() — method, class org.flixel.system.input.Mouse |
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destroy() — method, class org.flixel.system.replay.FrameRecord |
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destroySounds(ForceDestroy:Boolean) — Static Method , class org.flixel.FlxG |
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Called by FlxGame on state changes to stop and destroy sounds. |
dirty — Property, class org.flixel.FlxSprite |
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Set this flag to true to force the sprite to update during the draw() call. |
dirty — Property, class org.flixel.system.FlxTilemapBuffer |
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divisions — Static Property, class org.flixel.system.FlxQuadTree |
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Controls the granularity of the quad tree. |
DOWN — Constant Static Property, class org.flixel.FlxObject |
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DOWN — Property, class org.flixel.system.input.Keyboard |
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drag — Property, class org.flixel.FlxObject |
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This isn't drag exactly, more like deceleration that is only applied
when acceleration is not affecting the sprite. |
_drag — Property, class org.flixel.system.FlxWindow |
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_dragging — Property, class org.flixel.system.FlxWindow |
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draw() — method, class org.flixel.FlxBasic |
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Override this function to control how the object is drawn. |
draw() — method, class org.flixel.FlxButton |
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draw() — method, class org.flixel.FlxGame |
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Goes through the game state and draws all the game objects and special effects. |
draw() — method, class org.flixel.FlxGroup |
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Automatically goes through and calls render on everything you added,
override this loop to control render order manually. |
draw() — method, class org.flixel.FlxSprite |
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Called by game loop, updates then blits or renders current frame of animation to the screen
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draw() — method, class org.flixel.FlxTilemap |
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Draws the tilemap. |
draw(Camera:org.flixel:FlxCamera, FlashPoint:flash.geom:Point) — method, class org.flixel.system.FlxTilemapBuffer |
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drawFrame(Force:Boolean) — method, class org.flixel.FlxSprite |
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Request (or force) that the sprite update the frame before rendering. |
drawFX() — method, class org.flixel.FlxCamera |
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drawIndex — Property, class org.flixel.FlxTilemap |
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What tile index will you start drawing with (default: 1) NOTE: should always be >= startingIndex. |
drawLine(StartX:Number, StartY:Number, EndX:Number, EndY:Number, Color:uint, Thickness:uint) — method, class org.flixel.FlxSprite |
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This function draws a line on this sprite from position X1,Y1
to position X2,Y2 with the specified color. |
drawTilemap(Buffer:org.flixel.system:FlxTilemapBuffer, Camera:org.flixel:FlxCamera) — method, class org.flixel.FlxTilemap |
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Internal function that actually renders the tilemap to the tilemap buffer. |
dtfCopy() — method, class org.flixel.FlxText |
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A helper function for updating the TextField that we use for rendering. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |