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_b — Property in class org.flixel.FlxQuadTree
B — Property in class org.flixel.data.FlxKeyboard
BACKSLASH — Property in class org.flixel.data.FlxKeyboard
BACKSPACE — Property in class org.flixel.data.FlxKeyboard
_bakedRotation — Property in class org.flixel.FlxSprite
bgColor — Static property in class org.flixel.FlxState
This static variable indicates the "clear color" or default background color of the game.
bind(Name) — Method in class org.flixel.FlxSave
Automatically creates or reconnects to locally saved data.
blend — Property in class org.flixel.FlxSprite
Blending modes, just like Photoshop! E.g.
B_LIST — Constant static property in class org.flixel.FlxQuadTree
Flag for specifying that you want to add an object to the B list.
_block — Property in class org.flixel.FlxTilemap
bottom — Property in class org.flixel.FlxRect
The Y coordinate of the bottom of the rectangle.
buffer — Static property in class org.flixel.FlxG
Reference to the active graphics buffer.
_buffer — Property in class org.flixel.FlxGame
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