A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
H — Property in class org.flixel.data.FlxKeyboard | |
handleKeyDown(event) — Method in class org.flixel.data.FlxKeyboard | |
Event handler so FlxGame can toggle keys. | |
handleKeyUp(event) — Method in class org.flixel.data.FlxKeyboard | |
Event handler so FlxGame can toggle keys. | |
handleMouseDown(event) — Method in class org.flixel.data.FlxMouse | |
Event handler so FlxGame can toggle the mouse. | |
handleMouseOut(event) — Method in class org.flixel.data.FlxMouse | |
Event handler so FlxGame can toggle the mouse. | |
handleMouseOver(event) — Method in class org.flixel.data.FlxMouse | |
Event handler so FlxGame can toggle the mouse. | |
handleMouseUp(event) — Method in class org.flixel.data.FlxMouse | |
Event handler so FlxGame can toggle the mouse. | |
_headA — Property in class org.flixel.FlxQuadTree | |
These variables refer to the internal A and B linked lists, which are used to store objects in the leaves. | |
_headB — Property in class org.flixel.FlxQuadTree | |
health — Property in class org.flixel.FlxObject | |
Handy for storing health percentage or armor points or whatever. | |
height — Static property in class org.flixel.FlxG | |
The height of the screen in game pixels. | |
_height — Property in class org.flixel.FlxPreloader | |
Useful for storing "real" stage height if you're scaling your preloader graphics. | |
height — Property in class org.flixel.FlxRect | |
heightInTiles — Property in class org.flixel.FlxTilemap | |
Read-only variable, do NOT recommend changing after the map is loaded! | |
_hh — Property in class org.flixel.FlxQuadTree | |
hide() — Method in class org.flixel.data.FlxMouse | |
Hides the mouse cursor | |
hide() — Method in class org.flixel.data.FlxPanel | |
Hide the support panel. | |
hitBottom(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's bottom edge collides with the top of another FlxObject . |
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hitLeft(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's left side collides with another FlxObject 's right. |
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hitRight(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's right side collides with another FlxObject 's left. |
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hitTop(Contact:org.flixel:FlxObject, Velocity) — Method in class org.flixel.FlxObject | |
Called when this object's top collides with the bottom of another FlxObject . |
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hurt(Damage) — Method in class org.flixel.FlxObject | |
Call this function to "damage" (or give health bonus) to this sprite. | |
_hw — Property in class org.flixel.FlxQuadTree | |
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |