UWOG
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Score:0 (High:0)
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- Being virtuous +1 health.
- Not being virtuous -1 health.
- Avoiding vices +1 health.
- Committing vices -1 health.
- People who have forsworn a crime will inflict -1 additional damage on perpetrators.
- People who follow a particular virtue will punish those who neglect it with -1 damage.
- People remember what you've told them. If they are in the same situation in future, they will automatically carry out the requested behaviour.
(You can mouse hover over cells in the top 3 rows to find out what their effect will be).
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